.. highlight:: cython .. _compilation: **************************** Source Files and Compilation **************************** .. note:: See :ref:`compilation-reference` reference section for more details Cython source file names consist of the name of the module followed by a ``.pyx`` extension, for example a module called primes would have a source file named :file:`primes.pyx`. Once you have written your ``.pyx`` file, there are a couple of ways of turning it into an extension module. One way is to compile it manually with the Cython compiler, e.g.: .. sourcecode:: text $ cython primes.pyx This will produce a file called :file:`primes.c`, which then needs to be compiled with the C compiler using whatever options are appropriate on your platform for generating an extension module. For these options look at the official Python documentation. The other, and probably better, way is to use the :mod:`distutils` extension provided with Cython. The benifit of this method is that it will give the platform specific compilation options, acting like a stripped down autotools. Basic setup.py =============== The distutils extension provided with Cython allows you to pass ``.pyx`` files directly to the ``Extension`` constructor in your setup file. If you have a single Cython file that you want to turn into a compiled extension, say with filename :file:`example.pyx` the associated :file:`setup.py` would be:: from distutils.core import setup from Cython.Build import cythonize setup( ext_modules = cythonize("example.pyx") ) To understand the :file:`setup.py` more fully look at the official :mod:`distutils` documentation. To compile the extension for use in the current directory use: .. sourcecode:: text $ python setup.py build_ext --inplace Multiple Cython Files in a Package =================================== To automatically compile multiple Cython files without listing all of them explicitly, you can use glob patterns:: setup( ext_modules = cythonize("package/*.pyx") ) You can also use glob patterns in :class:`Extension` objects if you pass them through :func:`cythonize`:: extensions = [Extension("*", "*.pyx")] setup( ext_modules = cythonize(extensions) ) .. _pyximport: Pyximport =========== .. TODO add some text about how this is Paul Prescods code. Also change the tone to be more universal (i.e. remove all the I statements) Cython is a compiler. Therefore it is natural that people tend to go through an edit/compile/test cycle with Cython modules. But my personal opinion is that one of the deep insights in Python's implementation is that a language can be compiled (Python modules are compiled to ``.pyc``) files and hide that compilation process from the end-user so that they do not have to worry about it. Pyximport does this for Cython modules. For instance if you write a Cython module called :file:`foo.pyx`, with Pyximport you can import it in a regular Python module like this:: import pyximport; pyximport.install() import foo Doing so will result in the compilation of :file:`foo.pyx` (with appropriate exceptions if it has an error in it). If you would always like to import Cython files without building them specially, you can also the first line above to your :file:`sitecustomize.py`. That will install the hook every time you run Python. Then you can use Cython modules just with simple import statements. I like to test my Cython modules like this: .. sourcecode:: text $ python -c "import foo" Dependency Handling -------------------- In Pyximport 1.1 it is possible to declare that your module depends on multiple files, (likely ``.h`` and ``.pxd`` files). If your Cython module is named ``foo`` and thus has the filename :file:`foo.pyx` then you should make another file in the same directory called :file:`foo.pyxdep`. The :file:`modname.pyxdep` file can be a list of filenames or "globs" (like ``*.pxd`` or ``include/*.h``). Each filename or glob must be on a separate line. Pyximport will check the file date for each of those files before deciding whether to rebuild the module. In order to keep track of the fact that the dependency has been handled, Pyximport updates the modification time of your ".pyx" source file. Future versions may do something more sophisticated like informing distutils of the dependencies directly. Limitations ------------ Pyximport does not give you any control over how your Cython file is compiled. Usually the defaults are fine. You might run into problems if you wanted to write your program in half-C, half-Cython and build them into a single library. Pyximport 1.2 will probably do this. Pyximport does not hide the Distutils/GCC warnings and errors generated by the import process. Arguably this will give you better feedback if something went wrong and why. And if nothing went wrong it will give you the warm fuzzy that pyximport really did rebuild your module as it was supposed to. For further thought and discussion ------------------------------------ I don't think that Python's :func:`reload` will do anything for changed ``.so``'s on some (all?) platforms. It would require some (easy) experimentation that I haven't gotten around to. But reload is rarely used in applications outside of the Python interactive interpreter and certainly not used much for C extension modules. Info about Windows ``_ ``setup.py install`` does not modify :file:`sitecustomize.py` for you. Should it? Modifying Python's "standard interpreter" behaviour may be more than most people expect of a package they install.. Pyximport puts your ``.c`` file beside your ``.pyx`` file (analogous to ``.pyc`` beside ``.py``). But it puts the platform-specific binary in a build directory as per normal for Distutils. If I could wave a magic wand and get Cython or distutils or whoever to put the build directory I might do it but not necessarily: having it at the top level is *VERY* *HELPFUL* for debugging Cython problems.