/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names ** of its contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 import "../logic.js" as Logic import ".." TowerBase { id: container hp: 2 range: 6 damage: 0 // By projectile rof: 40 income: 0 property var targetMob property real realDamage: 1 function fire() { proj.x = 32 - proj.width / 2 proj.y = 0 targetMob = Logic.gameState.mobs[col][0] projAnim.to = targetMob.y - container.y -10 projAnim.start() shootSound.play() sprite.jumpTo("shoot") } Image { id: proj y: 1000 SequentialAnimation on y { id: projAnim running: false property real to: 1000 SmoothedAnimation { to: projAnim.to velocity: 400 } ScriptAction { script: { if (targetMob && targetMob.hit) { targetMob.hit(realDamage) targetMob.inked() projSound.play() } } } PropertyAction { value: 1000; } } source: "../gfx/projectile.png" } SoundEffect { id: shootSound source: "../audio/shooter-action.wav" } SoundEffect { id: projSound source: "../audio/projectile-action.wav" } SpriteSequence { id: sprite width: 64 height: 64 interpolate: false goalSprite: "" Sprite { name: "idle" source: "../gfx/shooter-idle.png" frameCount: 4 frameDuration: 250 } Sprite { name: "shoot" source: "../gfx/shooter-action.png" frameCount: 5 frameDuration: 90 to: { "idle" : 1 } } SequentialAnimation on x { loops: Animation.Infinite NumberAnimation { from: x; to: x - 4; duration: 900; easing.type: Easing.InOutQuad } NumberAnimation { from: x - 4; to: x; duration: 900; easing.type: Easing.InOutQuad } } } }