Safe Haskell | None |
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Documentation
mulIntMayOflo# :: Int# -> Int# -> Int#
quotRemInt# :: Int# -> Int# -> (#Int#, Int##)
negateInt# :: Int# -> Int#
int2Float# :: Int# -> Float#
int2Double# :: Int# -> Double#
uncheckedIShiftL# :: Int# -> Int# -> Int#
uncheckedIShiftRA# :: Int# -> Int# -> Int#
uncheckedIShiftRL# :: Int# -> Int# -> Int#
plusWord2# :: Word# -> Word# -> (#Word#, Word##)
minusWord# :: Word# -> Word# -> Word#
timesWord# :: Word# -> Word# -> Word#
timesWord2# :: Word# -> Word# -> (#Word#, Word##)
quotRemWord# :: Word# -> Word# -> (#Word#, Word##)
uncheckedShiftL# :: Word# -> Int# -> Word#
uncheckedShiftRL# :: Word# -> Int# -> Word#
narrow8Int# :: Int# -> Int#
narrow16Int# :: Int# -> Int#
narrow32Int# :: Int# -> Int#
narrow8Word# :: Word# -> Word#
narrow16Word# :: Word# -> Word#
narrow32Word# :: Word# -> Word#
negateDouble# :: Double# -> Double#
double2Int# :: Double# -> Int#
double2Float# :: Double# -> Float#
expDouble# :: Double# -> Double#
logDouble# :: Double# -> Double#
sqrtDouble# :: Double# -> Double#
sinDouble# :: Double# -> Double#
cosDouble# :: Double# -> Double#
tanDouble# :: Double# -> Double#
asinDouble# :: Double# -> Double#
acosDouble# :: Double# -> Double#
atanDouble# :: Double# -> Double#
sinhDouble# :: Double# -> Double#
coshDouble# :: Double# -> Double#
tanhDouble# :: Double# -> Double#
plusFloat# :: Float# -> Float# -> Float#
minusFloat# :: Float# -> Float# -> Float#
timesFloat# :: Float# -> Float# -> Float#
divideFloat# :: Float# -> Float# -> Float#
negateFloat# :: Float# -> Float#
float2Int# :: Float# -> Int#
sqrtFloat# :: Float# -> Float#
asinFloat# :: Float# -> Float#
acosFloat# :: Float# -> Float#
atanFloat# :: Float# -> Float#
sinhFloat# :: Float# -> Float#
coshFloat# :: Float# -> Float#
tanhFloat# :: Float# -> Float#
powerFloat# :: Float# -> Float# -> Float#
float2Double# :: Float# -> Double#
decodeFloat_Int# :: Float# -> (#Int#, Int##)
newArray# :: Int# -> a -> State# s -> (#State# s, MutableArray# s a#)
sameMutableArray# :: MutableArray# s a -> MutableArray# s a -> Bool
readArray# :: MutableArray# s a -> Int# -> State# s -> (#State# s, a#)
writeArray# :: MutableArray# s a -> Int# -> a -> State# s -> State# s
sizeofArray# :: Array# a -> Int#
sizeofMutableArray# :: MutableArray# s a -> Int#
indexArray# :: Array# a -> Int# -> (#a#)
unsafeFreezeArray# :: MutableArray# s a -> State# s -> (#State# s, Array# a#)
unsafeThawArray# :: Array# a -> State# s -> (#State# s, MutableArray# s a#)
copyArray# :: Array# a -> Int# -> MutableArray# s a -> Int# -> Int# -> State# s -> State# s
copyMutableArray# :: MutableArray# s a -> Int# -> MutableArray# s a -> Int# -> Int# -> State# s -> State# s
cloneArray# :: Array# a -> Int# -> Int# -> Array# a
cloneMutableArray# :: MutableArray# s a -> Int# -> Int# -> State# s -> (#State# s, MutableArray# s a#)
freezeArray# :: MutableArray# s a -> Int# -> Int# -> State# s -> (#State# s, Array# a#)
thawArray# :: Array# a -> Int# -> Int# -> State# s -> (#State# s, MutableArray# s a#)
newByteArray# :: Int# -> State# s -> (#State# s, MutableByteArray# s#)
newPinnedByteArray# :: Int# -> State# s -> (#State# s, MutableByteArray# s#)
newAlignedPinnedByteArray# :: Int# -> Int# -> State# s -> (#State# s, MutableByteArray# s#)
sameMutableByteArray# :: MutableByteArray# s -> MutableByteArray# s -> Bool
unsafeFreezeByteArray# :: MutableByteArray# s -> State# s -> (#State# s, ByteArray##)
sizeofByteArray# :: ByteArray# -> Int#
indexCharArray# :: ByteArray# -> Int# -> Char#
indexWideCharArray# :: ByteArray# -> Int# -> Char#
indexIntArray# :: ByteArray# -> Int# -> Int#
indexWordArray# :: ByteArray# -> Int# -> Word#
indexAddrArray# :: ByteArray# -> Int# -> Addr#
indexFloatArray# :: ByteArray# -> Int# -> Float#
indexDoubleArray# :: ByteArray# -> Int# -> Double#
indexStablePtrArray# :: ByteArray# -> Int# -> StablePtr# a
indexInt8Array# :: ByteArray# -> Int# -> Int#
indexInt16Array# :: ByteArray# -> Int# -> Int#
indexInt32Array# :: ByteArray# -> Int# -> Int#
indexInt64Array# :: ByteArray# -> Int# -> Int64#
indexWord8Array# :: ByteArray# -> Int# -> Word#
indexWord16Array# :: ByteArray# -> Int# -> Word#
indexWord32Array# :: ByteArray# -> Int# -> Word#
indexWord64Array# :: ByteArray# -> Int# -> Word64#
readCharArray# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Char##)
readWideCharArray# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Char##)
readIntArray# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int##)
readWordArray# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word##)
readAddrArray# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Addr##)
readFloatArray# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Float##)
readDoubleArray# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Double##)
readStablePtrArray# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, StablePtr# a#)
readInt8Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int##)
readInt16Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int##)
readInt32Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int##)
readInt64Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int64##)
readWord8Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word##)
readWord16Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word##)
readWord32Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word##)
readWord64Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word64##)
writeCharArray# :: MutableByteArray# s -> Int# -> Char# -> State# s -> State# s
writeWideCharArray# :: MutableByteArray# s -> Int# -> Char# -> State# s -> State# s
writeIntArray# :: MutableByteArray# s -> Int# -> Int# -> State# s -> State# s
writeWordArray# :: MutableByteArray# s -> Int# -> Word# -> State# s -> State# s
writeAddrArray# :: MutableByteArray# s -> Int# -> Addr# -> State# s -> State# s
writeFloatArray# :: MutableByteArray# s -> Int# -> Float# -> State# s -> State# s
writeDoubleArray# :: MutableByteArray# s -> Int# -> Double# -> State# s -> State# s
writeStablePtrArray# :: MutableByteArray# s -> Int# -> StablePtr# a -> State# s -> State# s
writeInt8Array# :: MutableByteArray# s -> Int# -> Int# -> State# s -> State# s
writeInt16Array# :: MutableByteArray# s -> Int# -> Int# -> State# s -> State# s
writeInt32Array# :: MutableByteArray# s -> Int# -> Int# -> State# s -> State# s
writeInt64Array# :: MutableByteArray# s -> Int# -> Int64# -> State# s -> State# s
writeWord8Array# :: MutableByteArray# s -> Int# -> Word# -> State# s -> State# s
writeWord16Array# :: MutableByteArray# s -> Int# -> Word# -> State# s -> State# s
writeWord32Array# :: MutableByteArray# s -> Int# -> Word# -> State# s -> State# s
writeWord64Array# :: MutableByteArray# s -> Int# -> Word64# -> State# s -> State# s
copyByteArray# :: ByteArray# -> Int# -> MutableByteArray# s -> Int# -> Int# -> State# s -> State# s
copyMutableByteArray# :: MutableByteArray# s -> Int# -> MutableByteArray# s -> Int# -> Int# -> State# s -> State# s
setByteArray# :: MutableByteArray# s -> Int# -> Int# -> Int# -> State# s -> State# s
newArrayArray# :: Int# -> State# s -> (#State# s, MutableArrayArray# s#)
sameMutableArrayArray# :: MutableArrayArray# s -> MutableArrayArray# s -> Bool
unsafeFreezeArrayArray# :: MutableArrayArray# s -> State# s -> (#State# s, ArrayArray##)
sizeofArrayArray# :: ArrayArray# -> Int#
indexByteArrayArray# :: ArrayArray# -> Int# -> ByteArray#
indexArrayArrayArray# :: ArrayArray# -> Int# -> ArrayArray#
readByteArrayArray# :: MutableArrayArray# s -> Int# -> State# s -> (#State# s, ByteArray##)
readMutableByteArrayArray# :: MutableArrayArray# s -> Int# -> State# s -> (#State# s, MutableByteArray# s#)
readArrayArrayArray# :: MutableArrayArray# s -> Int# -> State# s -> (#State# s, ArrayArray##)
readMutableArrayArrayArray# :: MutableArrayArray# s -> Int# -> State# s -> (#State# s, MutableArrayArray# s#)
writeByteArrayArray# :: MutableArrayArray# s -> Int# -> ByteArray# -> State# s -> State# s
writeMutableByteArrayArray# :: MutableArrayArray# s -> Int# -> MutableByteArray# s -> State# s -> State# s
writeArrayArrayArray# :: MutableArrayArray# s -> Int# -> ArrayArray# -> State# s -> State# s
writeMutableArrayArrayArray# :: MutableArrayArray# s -> Int# -> MutableArrayArray# s -> State# s -> State# s
copyArrayArray# :: ArrayArray# -> Int# -> MutableArrayArray# s -> Int# -> Int# -> State# s -> State# s
copyMutableArrayArray# :: MutableArrayArray# s -> Int# -> MutableArrayArray# s -> Int# -> Int# -> State# s -> State# s
minusAddr# :: Addr# -> Addr# -> Int#
indexCharOffAddr# :: Addr# -> Int# -> Char#
indexWideCharOffAddr# :: Addr# -> Int# -> Char#
indexIntOffAddr# :: Addr# -> Int# -> Int#
indexWordOffAddr# :: Addr# -> Int# -> Word#
indexAddrOffAddr# :: Addr# -> Int# -> Addr#
indexFloatOffAddr# :: Addr# -> Int# -> Float#
indexDoubleOffAddr# :: Addr# -> Int# -> Double#
indexStablePtrOffAddr# :: Addr# -> Int# -> StablePtr# a
indexInt8OffAddr# :: Addr# -> Int# -> Int#
indexInt16OffAddr# :: Addr# -> Int# -> Int#
indexInt32OffAddr# :: Addr# -> Int# -> Int#
indexInt64OffAddr# :: Addr# -> Int# -> Int64#
indexWord8OffAddr# :: Addr# -> Int# -> Word#
indexWord16OffAddr# :: Addr# -> Int# -> Word#
indexWord32OffAddr# :: Addr# -> Int# -> Word#
indexWord64OffAddr# :: Addr# -> Int# -> Word64#
readStablePtrOffAddr# :: Addr# -> Int# -> State# s -> (#State# s, StablePtr# a#)
writeStablePtrOffAddr# :: Addr# -> Int# -> StablePtr# a -> State# s -> State# s
newMutVar# :: a -> State# s -> (#State# s, MutVar# s a#)
readMutVar# :: MutVar# s a -> State# s -> (#State# s, a#)
writeMutVar# :: MutVar# s a -> a -> State# s -> State# s
sameMutVar# :: MutVar# s a -> MutVar# s a -> Bool
atomicModifyMutVar# :: MutVar# s a -> (a -> b) -> State# s -> (#State# s, c#)
casMutVar# :: MutVar# s a -> a -> a -> State# s -> (#State# s, Int#, a#)
catch# :: (State# RealWorld -> (#State# RealWorld, a#)) -> (b -> State# RealWorld -> (#State# RealWorld, a#)) -> State# RealWorld -> (#State# RealWorld, a#)
raise# :: a -> b
maskAsyncExceptions# :: (State# RealWorld -> (#State# RealWorld, a#)) -> State# RealWorld -> (#State# RealWorld, a#)
maskUninterruptible# :: (State# RealWorld -> (#State# RealWorld, a#)) -> State# RealWorld -> (#State# RealWorld, a#)
unmaskAsyncExceptions# :: (State# RealWorld -> (#State# RealWorld, a#)) -> State# RealWorld -> (#State# RealWorld, a#)
atomically# :: (State# RealWorld -> (#State# RealWorld, a#)) -> State# RealWorld -> (#State# RealWorld, a#)
catchRetry# :: (State# RealWorld -> (#State# RealWorld, a#)) -> (State# RealWorld -> (#State# RealWorld, a#)) -> State# RealWorld -> (#State# RealWorld, a#)
catchSTM# :: (State# RealWorld -> (#State# RealWorld, a#)) -> (b -> State# RealWorld -> (#State# RealWorld, a#)) -> State# RealWorld -> (#State# RealWorld, a#)
check# :: (State# RealWorld -> (#State# RealWorld, a#)) -> State# RealWorld -> (#State# RealWorld, ()#)
readTVarIO# :: TVar# s a -> State# s -> (#State# s, a#)
writeTVar# :: TVar# s a -> a -> State# s -> State# s
tryTakeMVar# :: MVar# s a -> State# s -> (#State# s, Int#, a#)
tryPutMVar# :: MVar# s a -> a -> State# s -> (#State# s, Int##)
isEmptyMVar# :: MVar# s a -> State# s -> (#State# s, Int##)
waitWrite# :: Int# -> State# s -> State# s
mkWeakForeignEnv# :: o -> b -> Addr# -> Addr# -> Int# -> Addr# -> State# RealWorld -> (#State# RealWorld, Weak# b#)
finalizeWeak# :: Weak# a -> State# RealWorld -> (#State# RealWorld, Int#, State# RealWorld -> (#State# RealWorld, ()#)#)
makeStablePtr# :: a -> State# RealWorld -> (#State# RealWorld, StablePtr# a#)
deRefStablePtr# :: StablePtr# a -> State# RealWorld -> (#State# RealWorld, a#)
eqStablePtr# :: StablePtr# a -> StablePtr# a -> Int#
makeStableName# :: a -> State# RealWorld -> (#State# RealWorld, StableName# a#)
eqStableName# :: StableName# a -> StableName# a -> Int#
stableNameToInt# :: StableName# a -> Int#
reallyUnsafePtrEquality# :: a -> a -> Int#
numSparks# :: State# s -> (#State# s, Int##)
dataToTag# :: a -> Int#
addrToAny# :: Addr# -> (#a#)
newBCO# :: ByteArray# -> ByteArray# -> Array# a -> Int# -> ByteArray# -> State# s -> (#State# s, BCO##)
unpackClosure# :: a -> (#Addr#, Array# b, ByteArray##)
getApStackVal# :: a -> Int# -> (#Int#, b#)
getCurrentCCS# :: a -> State# s -> (#State# s, Addr##)
traceEvent# :: Addr# -> State# s -> State# s