9.6 Multithreaded mixed C and Prolog applications

All foreign code linked to the multithreading version of SWI-Prolog should be thread-safe (reentrant) or guarded in Prolog using with_mutex/2 from simultaneous access from multiple Prolog threads. If you want to write mixed multithreaded C and Prolog applications you should first familiarise yourself with writing multithreaded applications in C (C++).

If you are using SWI-Prolog as an embedded engine in a multithreaded application you can access the Prolog engine from multiple threads by creating an engine in each thread from which you call Prolog. Without creating an engine, a thread can only use functions that do not use the term_t type (for example PL_new_atom()).

The system supports two models. Section 9.6.1 describes the original one-to-one mapping. In this schema a native thread attaches a Prolog thread if it needs to call Prolog and detaches it when finished, as opposed to the model from section 9.6.2, where threads temporarily use a Prolog engine.

9.6.1 A Prolog thread for each native thread (one-to-one)

In the one-to-one model, the thread that called PL_initialise() has a Prolog engine attached. If another C thread in the system wishes to call Prolog it must first attach an engine using PL_thread_attach_engine() and call PL_thread_destroy_engine() after all Prolog work is finished. This model is especially suitable with long running threads that need to do Prolog work regularly. See section 9.6.2 for the alternative many-to-many model.

int PL_thread_self()
Returns the integer Prolog identifier of the engine or -1 if the calling thread has no Prolog engine. This function is also provided in the single-threaded version of SWI-Prolog, where it returns -2.
int PL_unify_thread_id(term_t t, int i)
Unify t with the Prolog thread identifier for thread i. Thread identifiers are normally returned from PL_thread_self(). Returns -1 if the thread does not exist or the unification fails.
int PL_thread_attach_engine(const PL_thread_attr_t *attr)
Creates a new Prolog engine in the calling thread. If the calling thread already has an engine the reference count of the engine is incremented. The attr argument can be NULL to create a thread with default attributes. Otherwise it is a pointer to a structure with the definition below. For any field with value `0', the default is used. The cancel field may be filled with a pointer to a function that is called when PL_cleanup() terminates the running Prolog engines. If this function is not present or returns FALSE pthread_cancel() is used. The flags field defines the following flags:
PL_THREAD_NO_DEBUG
If this flag is present, the thread starts in normal no-debug status. By default, the debug status is inherited from the main thread.
typedef struct
{ unsigned long     local_size;    /* Stack sizes (Kbytes) */
  unsigned long     global_size;
  unsigned long     trail_size;
  unsigned long     argument_size;
  char *            alias;         /* alias name */
  int              (*cancel)(int thread);
  intptr_t          flags;
} PL_thread_attr_t;

The structure may be destroyed after PL_thread_attach_engine() has returned. On success it returns the Prolog identifier for the thread (as returned by PL_thread_self()). If an error occurs, -1 is returned. If this Prolog is not compiled for multithreading, -2 is returned.

int PL_thread_destroy_engine()
Destroy the Prolog engine in the calling thread. Only takes effect if PL_thread_destroy_engine() is called as many times as PL_thread_attach_engine() in this thread. Returns TRUE on success and FALSE if the calling thread has no engine or this Prolog does not support threads.

Please note that construction and destruction of engines are relatively expensive operations. Only destroy an engine if performance is not critical and memory is a critical resource.

int PL_thread_at_exit(void (*function)(void *), void *closure, int global)
Register a handle to be called as the Prolog engine is destroyed. The handler function is called with one void * argument holding closure. If global is TRUE, the handler is installed for all threads. Globally installed handlers are executed after the thread-local handlers. If the handler is installed local for the current thread only (global == FALSE) it is stored in the same FIFO queue as used by thread_at_exit/1.

9.6.2 Pooling Prolog engines (many-to-many)

In this model Prolog engines live as entities that are independent from threads. If a thread needs to call Prolog it takes one of the engines from the pool and returns the engine when done. This model is suitable in the following identified cases:

PL_engine_t PL_create_engine(PL_thread_attr_t *attributes)
Create a new Prolog engine. attributes is described with PL_thread_attach_engine(). Any thread can make this call after PL_initialise() returns success. The returned engine is not attached to any thread and lives until PL_destroy_engine() is used on the returned handle.

In the single-threaded version this call always returns NULL, indicating failure.

int PL_destroy_engine(PL_engine_t e)
Destroy the given engine. Destroying an engine is only allowed if the engine is not attached to any thread or attached to the calling thread. On success this function returns TRUE, on failure the return value is FALSE.
int PL_set_engine(PL_engine_t engine, PL_engine_t *old)
Make the calling thread ready to use engine. If old is non-NULL the current engine associated with the calling thread is stored at the given location. If engine equals PL_ENGINE_MAIN the initial engine is attached to the calling thread. If engine is PL_ENGINE_CURRENT the engine is not changed. This can be used to query the current engine. This call returns PL_ENGINE_SET if the engine was switched successfully, PL_ENGINE_INVAL if engine is not a valid engine handle and PL_ENGINE_INUSE if the engine is currently in use by another thread.

Engines can be changed at any time. For example, it is allowed to select an engine to initiate a Prolog goal, detach it and at a later moment execute the goal from another thread. Note, however, that the term_t, qid_t and fid_t types are interpreted relative to the engine for which they are created. Behaviour when passing one of these types from one engine to another is undefined.

In the single-threaded version this call only succeeds if engine refers to the main engine.