#include "cpl_port.h"
Go to the source code of this file.
Classes | |
struct | CPLRectObj |
Typedefs | |
typedef struct _CPLQuadTree | CPLQuadTree |
typedef void(* | CPLQuadTreeGetBoundsFunc )(const void *hFeature, CPLRectObj *pBounds) |
typedef int(* | CPLQuadTreeForeachFunc )(void *pElt, void *pUserData) |
typedef void(* | CPLQuadTreeDumpFeatureFunc )(const void *hFeature, int nIndentLevel, void *pUserData) |
Functions | |
CPLQuadTree * | CPLQuadTreeCreate (const CPLRectObj *pGlobalBounds, CPLQuadTreeGetBoundsFunc pfnGetBounds) |
Create a new quadtree. | |
void | CPLQuadTreeDestroy (CPLQuadTree *hQuadtree) |
Destroy a quadtree. | |
void | CPLQuadTreeSetBucketCapacity (CPLQuadTree *hQuadtree, int nBucketCapacity) |
Set the maximum capacity of a node of a quadtree. | |
int | CPLQuadTreeGetAdvisedMaxDepth (int nExpectedFeatures) |
Returns the optimal depth of a quadtree to hold nExpectedFeatures. | |
void | CPLQuadTreeSetMaxDepth (CPLQuadTree *hQuadtree, int nMaxDepth) |
Set the maximum depth of a quadtree. | |
void | CPLQuadTreeInsert (CPLQuadTree *hQuadtree, void *hFeature) |
Insert a feature into a quadtree. | |
void ** | CPLQuadTreeSearch (const CPLQuadTree *hQuadtree, const CPLRectObj *pAoi, int *pnFeatureCount) |
Returns all the elements inserted whose bounding box intersects the provided area of interest. | |
void | CPLQuadTreeForeach (const CPLQuadTree *hQuadtree, CPLQuadTreeForeachFunc pfnForeach, void *pUserData) |
Walk through the quadtree and runs the provided function on all the elements. | |
void | CPLQuadTreeDump (const CPLQuadTree *hQuadtree, CPLQuadTreeDumpFeatureFunc pfnDumpFeatureFunc, void *pUserData) |
void | CPLQuadTreeGetStats (const CPLQuadTree *hQuadtree, int *pnFeatureCount, int *pnNodeCount, int *pnMaxDepth, int *pnMaxBucketCapacity) |
A quadtree is a tree data structure in which each internal node has up to four children. Quadtrees are most often used to partition a two dimensional space by recursively subdividing it into four quadrants or regions
CPLQuadTree* CPLQuadTreeCreate | ( | const CPLRectObj * | pGlobalBounds, | |
CPLQuadTreeGetBoundsFunc | pfnGetBounds | |||
) |
Create a new quadtree.
pGlobalBounds | a pointer to the global extent of all the elements that will be inserted | |
pfnGetBounds | a user provided function to get the bounding box of the inserted elements |
void CPLQuadTreeDestroy | ( | CPLQuadTree * | hQuadTree | ) |
Destroy a quadtree.
hQuadTree | the quad tree to destroy |
void CPLQuadTreeForeach | ( | const CPLQuadTree * | hQuadTree, | |
CPLQuadTreeForeachFunc | pfnForeach, | |||
void * | pUserData | |||
) |
Walk through the quadtree and runs the provided function on all the elements.
This function is provided with the user_data argument of pfnForeach. It must return TRUE to go on the walk through the hash set, or FALSE to make it stop.
Note : the structure of the quadtree must *NOT* be modified during the walk.
hQuadTree | the quad tree | |
pfnForeach | the function called on each element. | |
pUserData | the user data provided to the function. |
int CPLQuadTreeGetAdvisedMaxDepth | ( | int | nExpectedFeatures | ) |
Returns the optimal depth of a quadtree to hold nExpectedFeatures.
nExpectedFeatures | the expected maximum number of elements to be inserted |
void CPLQuadTreeInsert | ( | CPLQuadTree * | hQuadTree, | |
void * | hFeature | |||
) |
Insert a feature into a quadtree.
hQuadTree | the quad tree | |
hFeature | the feature to insert |
void** CPLQuadTreeSearch | ( | const CPLQuadTree * | hQuadTree, | |
const CPLRectObj * | pAoi, | |||
int * | pnFeatureCount | |||
) |
Returns all the elements inserted whose bounding box intersects the provided area of interest.
hQuadTree | the quad tree | |
pAoi | the pointer to the area of interest | |
pnFeatureCount | the user data provided to the function. |
void CPLQuadTreeSetBucketCapacity | ( | CPLQuadTree * | hQuadTree, | |
int | nBucketCapacity | |||
) |
Set the maximum capacity of a node of a quadtree.
The default value is 8. Note that the maximum capacity will only be honoured if the features inserted have a point geometry. Otherwise it may be exceeded.
hQuadTree | the quad tree | |
nBucketCapacity | the maximum capactiy of a node of a quadtree |
void CPLQuadTreeSetMaxDepth | ( | CPLQuadTree * | hQuadTree, | |
int | nMaxDepth | |||
) |
Set the maximum depth of a quadtree.
By default, quad trees have no maximum depth, but a maximum bucket capacity.
hQuadTree | the quad tree | |
nMaxDepth | the maximum depth allowed |